This presentation will cover the basics of a 3D engine written completely in LabVIEW. The basics including cameras, transform and projection, lighting, rasterising and presentation will be discussed. Although 3D can be maths heavy, the focus of this presentation will be placed on obtaining intuition rather than a deep dive into the maths.
We will also review optimisation techniques that can be applied in LabVIEW to get the highest possible performance out of the renderer.
Neil is LabVIEW Champion who has been building things in LabVIEW since 2004.